One great feature of our F7 Feather platforms is the built-in battery connector and charging circuit, but developers that use it in their applications almost always follow up with the question of “How can my application know if I’m on line power or battery…
If you’d like to get real time weather data to your Meadow projects, you should try using the free public weather web service OpenWeatherMap, which we use already in a couple of our projects up on Hackster. First you’ll need to create an account…
Hello Makers, In this post we’re going over the Capacitive Soil Moisture sensor included in the Hack Kit. Capacitive Moisture Sensor is a soil moisture sensor based on capacitance changes. When the humidity of the soil rises, the value of the output decreases; conversely,…
Hello Makers, It has been a while since I make another post about another peripheral included in Meadow’s Hack Kit. This time we’re going to learn how to work with relays using Meadow.Foundation. No need to download any NuGet packages to use this peripheral,…
It’s the last chance to buy a Hack Kit in time for shipping for the holidays, and we’re running a 48 hour flash sale to help you make it happen! Now until Friday @ Midnight Pacific Time, get $20 off!! (Discount applied at checkout.) Dont…
Hello Makers, In this blog post I want to show you how simple is to control LEDs using Meadow.Foundation. In other platforms you would need to set digital output ports or PWM ports to control the LEDs by changing its values explicitly. With Meadow.Foundation,…
Hello once again, In this post, I want to draw your attention to the couple of servos included in your awesome Meadow Hack Kit. These are pretty straight forward to set up using the Meadow.Foundation driver library. For these peripherals, you’ll need to search…
Hello friends, Just wanted to write a blog post about how incredibly easy is to wire up an LCD 20×4 character display (which is included in the Meadow Hack Kit) using Meadow.Foundation. First thing you’ll need to do is search and install the Meadow.Foundation.Displays.LCD.CharacterDisplay…